City: Saw̋n Mêvr Ni̋ēkēä

Saw̋n Mêvr Ni̋ēkēä

Saw̋n Mêvr Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceVoī̂mêē Region
RegionTshtohèlag Woods
Founded1283
Community LeaderLord Tatera Callicetus Molotes
Area22 km2 (8 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4410 m (14468 ft)
Average Yearly Precipitation306 cm/y (120 in/y)
Population5234
Population Density237 people per km2 (654 people per mi2)
Town AuraChronomancy
Naming
Native nameSaw̋n Mêvr Ni̋ēkēä
Pronunciation/zɜ̋ːð/ /mîːvɜː/
Direct Translation[coherent] [water; liquid; rain]
Translation[Not Yet Translated]

Saw̋n Mêvr Ni̋ēkēä (/zɜ̋ːð/ /mîːvɜː/ [coherent] [water; liquid; rain]) is a subtropical City located in the Voī̂mêē Region of the Goblin Tribes.

The name Saw̋n Mêvr Ni̋ēkēä is derived from the Goblin language, as Saw̋n Mêvr Ni̋ēkēä was founded by Gwenllian Annie Adele, who was culturaly Goblin.

Climate

Saw̋n Mêvr Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -1°C (31°F). Saw̋n Mêvr Ni̋ēkēä receives an average of 306 cm/y (120 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Saw̋n Mêvr Ni̋ēkēä covers an area of nearly 22 km2 (8 mi2), and an average elevation of 4410 m (14468 ft) above sea level.

Overview

Saw̋n Mêvr Ni̋ēkēä was founded durring the late 14th century in winter of the year 1283, by Gwenllian Annie Adele. The establishment of Saw̋n Mêvr Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Saw̋n Mêvr Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Saw̋n Mêvr Ni̋ēkēä was built using the conventions of Goblin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Saw̋n Mêvr Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Saw̋n Mêvr Ni̋ēkēä is is constructed arround a semi-circular broad flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The city's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Saw̋n Mêvr Ni̋ēkēä is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Saw̋n Mêvr Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Saw̋n Mêvr Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Saw̋n Mêvr Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Saw̋n Mêvr Ni̋ēkēä's parks.

Saw̋n Mêvr Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Saw̋n Mêvr Ni̋ēkēä.

Saw̋n Mêvr Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Saw̋n Mêvr Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Saw̋n Mêvr Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Saw̋n Mêvr Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Saw̋n Mêvr Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Saw̋n Mêvr Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Saw̋n Mêvr Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Saw̋n Mêvr Ni̋ēkēä's public wards, blessings, and other arcane systems.

Saw̋n Mêvr Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Saw̋n Mêvr Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Saw̋n Mêvr Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Saw̋n Mêvr Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Saw̋n Mêvr Ni̋ēkēä's natural decorations nor waterways.

Saw̋n Mêvr Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Saw̋n Mêvr Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Saw̋n Mêvr Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Saw̋n Mêvr Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, winter is skipped in Saw̋n Mêvr Ni̋ēkēä.

The Psychofant near Saw̋n Mêvr Ni̋ēkēä are known to be quite timid.

Saw̋n Mêvr Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Illusion energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 16
  • Farm Laborer: 27
  • Hunters: 18
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 13
  • Shepherds: 13
    • Farmland: 21197 m2
    • Cattle and Similar Creatures: 1308
    • Poultry: 15702
    • Swine: 1046
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 523

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 11
  • Candlemakers: 20
  • Carpenters: 18
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 29
  • Furriers: 3
  • Glassworkers: 17
  • Gunsmiths: 10
  • Harness-Makers: 5
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 4
  • Soap and Tallow Workers: 17
  • Tailors: 36
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 8
  • Butchers: 13
  • Chandlers: 13
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 20
  • Spice Merchants: 7
  • Wine-sellers: 10
  • Wheelwright: 8
  • Woodsellers: 4

Service workers

  • Bakers: 29
  • Barbers: 23
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 11
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 15
  • Healers: 16
  • Housekeepers: 17
  • Housemaids: 23
  • House Stewards: 14
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 16
  • Nursery Maids: 9
  • Pastrycooks: 18
  • Restaurateur: 21
  • Tavern Keepers: 20

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 11
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 13
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 11
  • Pure Finder: 7
  • Skinners: 15
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 17
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 11
  • Dentists: 5
  • Educators: 14
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 10
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 9
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 9
  • Militia Officers: 52
  • Monks, Monastic: 16
  • Monks, Civic: 15
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 11
  • Priests: 24
  • Rangers: 6
  • Rat Catchers: 8
  • Scholars: 7
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 19
  • Military Officers: 16

Cottage Industries

  • Brewers: 16
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 18
  • Needleworkers: 20
  • Potters: 8
  • Preserve Makers: 17
  • Quilters: 7
  • Seamsters: 24
  • Spinners: 14
  • Tinker: 5
  • Weaver: 11

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 16
  • Writers: 18

Produce Industries

  • Butter Churners: 20
  • Canners: 15
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 12

1901 of Saw̋n Mêvr Ni̋ēkēä's population work within a Foundational Occupation.

2967 of Saw̋n Mêvr Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 366 (7%) are noncontributers.

Points of Interest

Saw̋n Mêvr Ni̋ēkēä is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Due to a magical anomaly, Saw̋n Mêvr Ni̋ēkēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Saw̋n Mêvr Ni̋ēkēä's local festivals commemorates this miracle.

History